Fallout Tactics Exit Vehicle

What are you tactics for Fallout Tactics??? 30 posts Chaedog 'woof woof'. You can exit from vehicles by selecting a character holding down Control and clicking outside of the vehicle.

  • 1 Official patches 1.1 Patch 1.27 1.2 Patch 1.25 1.2.1 GUI 1.2.2 Game 1.2.3 Missions 1.2.4 Vehicles 1.2.5 Sound 1.2.6 Engine 1.2.7 Multiplayer 2 External links This patch includes Fallout Tactics Tools. The changes are: Four Horsemen bug. On entering the four horsemen special encounter the ordering for the squad will no longer randomly change. Armor in hand slot. Placing or removing armor from.
  • The easiest way to play Fallout Tactics online is through GameSpy Arcade, which comes conveniently bundled with the game. If you haven’t done so already, insert your Fallout Tactics CD and install Arcade now. Then, to play Fallout Tactics online, launch the Arcade software, and follow these simple instructions: This is GameSpy Arcade.
Hummer
General StatsHit points: 200
Armor class: 20
Normal DT/DR: 10/45%
Energy DT/DR: 6/35%
Fire DT/DR: 10/55%
Explode DT/DR: 8/30%
Electrical DT/DR: 0/0%
Inventory200 lbs.
Seats6
Cruising Speed25 mph
Max. Speed35 mph
Turning Circle25 ft
LocationMacomb
The following is based on Fallout Tactics and some details might contradict canon.

The Hummer is a multipurpose wheeled vehicle in Fallout Tactics

Background

Fallout Tactics Walkthrough

The design is based loosely on the M1025 Hummer as built by AMG in the late 20th and early 21st century. Many of the parts used are original and a testament to the quality of the original vehicles. Used by the Eastern Brotherhood of Steel as a general purpose work horse, it's a fast and reliable way to get about. Well armored against handguns.[1]

Characteristics

How to install bamini tamil font in windows 8. The player receives a Hummer during the mission in Macomb and the goal is to deliver it to the exit grid. The combination of high capacity, excellent speed, and versatility makes it an excellent vehicle for general use on the world map. Sadly, it cannot be taken into subsequent missions.

Gallery

  • Ingame screenshot

  • Concept art

References

Armored personnel carrier ·Buggy ·Bus (cut content) ·Hummer ·Nuke Carrier ·Scouter ·Tank
LandAutomobiles and motorcycles
Main continuity
Bus (City Liner) ·Corvega (Coupe, Flying Car, Atomic V-8, Sedan, Blitz ·Chryslus Cherry Bomb) ·Coupé ·Death car ·Fusion Flea Supreme ·Highwayman ·Limousine ·Luxury coupé ·Motorcycle (Lone Wanderer) ·Off-road vehicle ·Pick-R-Up ·Pickup truck ·Truck ·Van ·Zip
Fallout Tactics
BMW ·Buggy ·Buick ·BusCut content) ·Ford ·Hummer ·Scouter
Van Buren
Boudicca-78/S
Construction and specialty automobilesDump truck ·Excavator ·Firetruck ·Front loader ·Golf cart ·Heavy fire truck ·Highway patrol car ·Ice cream truck ·Megaloader ·Nuka-Cola truck ·Police car ·Semi-trailer truck ·Steam truck ·Street cleaner ·Tank truck ·Transport truck
Military
vehicles
Main continuity
Chimera ·Infantry fighting vehicle ·Mobile base crawler ·Tank (Heavy tank ·M46 Patton ·Mark VIII tank)
Fallout Tactics
Armored personnel carrier ·Nuke carrier ·Tank
Rail transport
Main continuity
CMR monorail ·Handcar ·Trains (Locomotive) ·Metro car ·Monorail
Fallout: Brotherhood of Steel
Secret Vault monorail
Air and spaceAircraft
Main continuity
Airship (Prydwen) ·B-29 Superfortress ·Chinese bomber ·Fighter jet ·Jetliner ·Jet plane ·P-51 Mustang ·S.E.5 fighter ·Stingray Deluxe ·Transport plane ·Wright Flyer ·Vertibird (Bear Force One ·VB-01 ·VB-02 Vertibird) ·Xian-85 fighter
Fallout Tactics
Hellion ·Helicopter
Spaceships
Main continuity
A3 rocket ·Clarabella 7 ·Delta IX rocket ·V29-329G rocket ·R77-239A rocket ·ESS Quetzel ·Z43-521P rocket
'Van Buren
Hermes-13 ·Hermes-14
Alien shipsFlying saucer ·Mothership (Zeta, Support mothership) ·Recon craft (Theta) ·Palandine
SeaShipsBarge ·Duchess Gambit ·FMS Northern Star ·MS Azalea ·PMV Valdez ·Row boat ·Shi-huang-ti ·Speedboat ·Tugboat ·USS Constitution ·USS Ebon Atoll ·USS Interference ·USS Missouri (BB-63) ·USS Ozymandias ·USS Riptide ·Western Bell
SubmarinesUSS Democracy ·Yangtze-class submarine (Yangtze-31) ·SSN-37-1A
OtherBrahmin cart ·Mobile science lab ·LR3000 Mower
Retrieved from 'https://fallout-archive.fandom.com/wiki/Hummer?oldid=1804134'
  • Items
  • SPECIAL
  • This page lists all patches in Fallout Tactics.
    • The content is not described in full detail on this page. For details, please see the respective articles.
    • For patches in other Fallout games, please see 'Patch'.
    • For an overview of Fallout Tactics content, please refer to 'Portal:Fallout Tactics'.
    • 1Official patches
      • 1.2Patch 1.25

    Official patches

    Fallout Tactics Exit Vehicle

    Patch 1.27

    This patch includes Fallout Tactics Tools. The changes are:

    • Four Horsemen bug. On entering the four horsemen special encounter the ordering for the squad will no longer randomly change.
    • Armor in hand slot. Placing or removing armor from a hand slot no longer effects stats.
    • Leaving a multiplayer game no longer causes slow downs.
    • Respawning in turnbased multiplayer no longer causes crashes, or exclusion from the turn list.
    • Upgrade to version 6.1 of the Miles Sound System. This fixes a number of reported sound problems.
    • Fix to sprite caching and usage of virtual memory.

    Patch 1.25

    GUI

    • Target location in mouse-over text on hands gets updated correctly
    • Added warning when creating a tough guy character
    • Fixed nasty crash with recruit pool. Fixed other recruits pool problems such as characters losing their progress.
    • Multiplayer screen remembers last IP address typed in
    • Fixed a bug in non-English versions with accented characters.
    • Added non-living health descriptions (undamaged to destroyed)
    • Stance & sentry buttons only reflect state of group if all squad members are in the same state, otherwise they are all unchecked
    • Perks window closes when switching to another actor that cannot take any perks
    • Fixed up target window button position
    • Fixed sticking buttons problem
    • Disabled save in multiplayer
    • Cannot quicksave from barter window, and many other fullscreen windows.
    • Minimap: Vehicles are white when you occupy them otherwise gray
    • Limited minimap zoom, because it was causing performance problems.
    • Can now use steal commands to easily loot from one squad member to another.
    • Characters age over time.
    • Stat changes only reported for drug usage
    Fallout tactics vehicles

    Game

    • Single player recruits pool greatly improved.
    • Paramedics bag and field medic kits are actually better than standard kits.
    • Fixed armour pierce values for 2mmEC, Flamer Fuel and Explosive rounds
    • Rocket launcher damage increased 20%
    • Some of the special encounter traders have more useful items for barter.
    • Fixed sentry modes losing user target
    • Tweaked down armor piercing ammunition strength.
    • Fixed nasty bug with Turn-Based AI reactions.
    • Disabled cautious nature, since it does nothing.
    • Tough Guy is now double XP
    • Fixed multiple attacks in one fire sequence
    • Brain Kills don't shift alignment
    • Death sense perk now available
    • Flamer does damage sooner so the pain and death animations caused look better
    • Books no longer print a message twice
    • When stealing, everything weighs at least 0.1, this means things that normally weigh 0 like BOS script, actually get harder to steal when there is lots of them
    • EMP damage +50% against non-living, -50% otherwise
    • Fixed Mutate perk
    • Dogs have some optional trait changes.
    • Fixed duration of drug and other consumable effects
    • Path finding more robust during collisions.
    • Recruits correctly gain rank now.
    • Special encounters correctly save now.
    • Fixed armor values bug for recruits.
    • AI is correctly using over watch mode during turn-based play. It should now be harder to exploit turn-based against the AI.
    • Fixed bug that may have been causing the main character to become last squad member.
    • Swift leaner perk correctly gives +5% XP instead of 1 XP
    • The science bonus to criticals on robots is working properly
    • Camera centers on players actors when reentering missions
    • Tweaked barter skill calculations so that the BAD pricing side of the scale (when you have worse skill) changes twice as fast as you put up skill. And the GOOD side of the scale (with better skill) changes in a more linear way. Basically I fixed the math.
    • Dead large actors (Behemoths etc.) are no longer ethereal (cant walk through them)
    • Non bos human races can use first aid skill etc.
    • Fixed random encounters chance so that frame rate does not alter the chance of encounters, as a result it should be more consistent (and lower) on all machines.
    • Fixed nasty recruit pool bugs
    • Fixed errant stat changes from hand items
    • Free heal for bandaged/winded/concussed whenever heal rate kicks in (each hour in game, rapidly while moving around world map)
    • Fixed problem where vehicles would keep moving when arriving on a new map
    • PathFind - Fixed problem with large critters and some ladders
    • Doctor skill lets you heal bandaged state, without getting the error message
    • Squad Turn Based - Restores previous turns selection states
    • Random encounters much rarer, fixed many errors in the random encounter chance code
    • Fixed a path finding bug with ladder tops and building gutters

    Fallout Tactics Weapons

    Missions

    • Mission 1 has a lot more healing loot.
    • Tutorial movies are also available from the pip-boy archive
    • Mission 11. Fixed bug which meant that if you killed the mutant generals and then killed
    • Fixed problem where Mission 3 Rock Falls, gate switch works one time only and will fail if gate motion is blocked by another character.
    • The mutant attackers the ghoul elder (Defcon) would not say his last line of dialogue and the exit grid would not appear.
    • Mission 4. Added some steps to the ledge of one of the buildings in mission 4 to stop characters getting stuck on the ledge. Theoretically they can't get onto the ledge anyway but at least one guy has managed to get his character stuck there.
    • The broken ladder in St. Louis should now be fixed.
    • Movies only play the first time, and not when you revisit bunkers.

    Vehicles

    • The APC is no longer higher than walls, and thus no longer becomes stuck indoors.
    • Fixed vehicle and character duplication bug
    • Stopped vehicle losing inventory when left behind on maps

    Sound

    • Black Screen of Death. New DirectSound device detection to prevent lockup of Tactics on startup. If the client machine has an invalid device set as default, FOT will ignore it and search for a usable device.
    • Plays sound when using shortcut keys to switch between textlog / minimap
    • Vehicle engine volume lowered in TB when not vehicles turn

    Engine

    Fallout
    • Choppiness
    • Running out of RAM
    • Random crashes.

    Corel draw 2019 free download full version with crack. Most of the above should be fixed. Tactics no longer uses up all available virtual memory during extended play.

    Exit

    Multiplayer

    Fallout Tactics Exit Vehicle
    • Fixed numerous problems with chat, team chat, and observer chat
    • Fixed vehicles in MP disappearing after game end
    • Fixed broken turnbased after game end
    • Fixed sync bug with character screen and changing character tabs
    • Re-Enabled sync testing
    • Added team-respawning option
    • Multiplayer drugs now operate in minutes not hours
    • Can set a server option for squad selection time limit
    • Changed point limit to apply per character not per team. This should sort out the major imbalance when players took one super character instead of a squad.
    • Experience and level-ups now propagated through multiple maps
    • Levelling works correctly in TB multiplayer.
    • Fixed crash bugs involving kicking and session lost in startup screens.
    • Re*enabled kick option on readiness screen.
    • Fix to observer chat
    • Server screen: When setup changes, the server remembers what player was selected.
    • Fixed <+p> problem on word wrap in multiplayer chat.
    • The multiplayer recruits pools is taken from a text file now
    • Fixed black screen lockup bug in multiplayer setup screen.

    External links

    Fallout Tactics Download

    Retrieved from 'https://fallout-archive.fandom.com/wiki/Fallout_Tactics_patches?oldid=1603862'