- For the AI counterpart, see Stalker (Killing Floor 2).
About This Game In KILLING FLOOR 2, players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have. Killing Floor 2 is a first-person shooter video game that can be played alone or cooperatively with up to six players. The game is based on events from Killing Floor, in which bio-tech firm Horzine attempted to create military clones and was hijacked by an insane researcher who unleashed the clones across the UK. Oct 21, 2015 Killing Floor 2: We are checking the incredible graphics that KF2 has.Wiggle wiggle wiggle Hell on Earth katana gameplay- Love me some katana action.Here, have some mixed nuts: Nothing says Happy Holidays like a big, fat ass with walnuts embedded in it. Heres a full, uncut.Stalkers Ass is 2 Bloody great handfuls. The Elysium is a holdout-style community-made official Killing Floor 2 map. Is was added in the game as a part of Christmas Crackdown update. The Stalker is a common specimen in Killing Floor 2. It is classified as a lesser enemy, and therefore, cannon fodder. Stalkers are unique in that they possess a cloaking device which renders them nigh-invisible to players (except Commandos, who can see and call them out).
The player-controlled Stalker is one of the playable ZEDs in Killing Floor 2's Versus Mode. The Stalker's role in the ZED team is to ambush the Survivors from unusual angles of attack. The Stalkers retains their cloaking ability, but unlike the AI Stalkers, are invisible to Commandos as long as they are not sprinting. Stalkers are also agile and able to quickly somersault repeatedly to avoid gunfires, utilizing hit-and-run tactics with their dodges and invisibility rather than straight up brute force like the other ZEDs.
- 2Damage Resistance
- 5Attacks and Moves
Base Statistics
Normal | |
---|---|
Kill Reward | 30 |
XP Reward | 32 |
Speed (walking) | 500 |
Speed (sprinting) | 700 |
Health (body) | 130 |
Health (head) | 100 |

For kill reward calculations read Dosh Mechanics.
Due to Game Conductor mechanics, player-controlled Stalkers have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.
Damage Resistance

Player-controlled Stalkers have a wide variety of damage type resistances as well as some weaknesses. They are most notablty weak against SMGs and resistant to Shotgun damage types. Stalkers are also less resistant to damage from certain tier 1 weapons.
Common Modifiers
Stalkers are neutral to Toxic and are significantly resistant to Microwave, Explosive and Piercing damage types.
Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | Freeze | Shells | |
---|---|---|---|---|---|---|---|---|---|
Damage Multiplier | x0.4 | x0.75 | x0.75 | x1 | x0.8 | x0.35 | x0.2 | x1 | x1 |
Stalkers resist to every type of ballistic weaponry except SMGs and are significantly resistant against shotguns.
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | |
---|---|---|---|---|---|
Damage Multiplier | x1.1 | x0.7 | x0.3 | x0.4 | x0.4 |
Weapon-specific Modifiers
Stalkers are notably vulnerable against Firebug's Caulk n' Burn and heavy (blunt) attacks of Berserker's Crovel Survival Tool.
CaulkBurn | HX25 | Eviscerator | Crovel (bludgeon) | |
---|---|---|---|---|
Damage Multiplier | x1.5 | x0.5 | x0.3 | x1.2 |
Stalkers are weak against Commando's AR-15, default 9mm Pistol and Field Medic's HMTech-101 Pistol.
AR15 | MB500 | Rem1858 | Colt1911 | Medic Pistol | Winchester | 9mm | |
---|---|---|---|---|---|---|---|
Damage Multiplier | x1.2 | x0.5 | x0.75 | x0.65 | x1.5 | x0.6 | x1.6 |
Stalker - Killing Floor Wiki
Hitzones
Stalkers have only one weak spot, which is the head. Although the damage multiplier is miserable.
Damage Multiplier | |
---|---|
Head | x1.001 |
All other | x1 |

Incapacitation Resistance
Attacks and Moves
- Primary: 2-hit clawing attack, can be done while moving.
- Primary + Sprint: 2-hit combo consisting of an axe kick followed by a roundhouse.
- Secondary: Performs a quick somersault kick.
- Secondary + Sprint:: Claws with arms, then performs a drop-kick, dealing multiple hits.
- Bash: Evade by quickly somersaulting towards the direction the Stalker is facing.
- Passive: Automatically cloaks when not attacking, exits cloak upon performing an attack or evade. Unlike AI Stalkers, player-controlled Stalkers remain invisible to Commandos while they are standing still or walking.
Note: Damage values below vary between (x0.7 - x1.31) based on average level of the human team.
Heavy attack. Damage - 20. Maximum hit range - 1.8m. Vs doors - x5 more. Cooldown - 1s.
Light attacks. Damage - 20. Maximum hit range - 1.8m. Vs doors - x5 more. Cooldown - 0.25s.
Damage Scale
Heavy attack (running) - x0.5 (2 hits per attack).
Heavy attack (walking / stationary) - x0.75 (2 hits per attack).
Light attack (running) - x0.75 (7 hits per attack).
Light attack (walking / stationary) - x0.75 (2 hits per attack).
Light attack and heavy attack (jumping) - x1.
Jump attack - x1 (1 hit per attack).
See Full List On Wiki.tripwireinteractive.com
Miscellaneous Information
Jump cooldown - 1s. JumpZ - 1100. Dodge cooldown - 0.35s.
Player-controlled Stalkers start spawning at the second wave of the normal versus game.
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